Offensive Combat Maneuvers
Created by Captain Ryhl th'Zeles on Tue Jul 25th, 2023 @ 12:21am
Offensive / Attack Manoeuvres Alpha A straightforward, direct approach towards the target, aligning the ship's weapons with calculated vectoring.
Beta-series Manoeuvres Beta-1 Diving down between two enemy ships, firing at each in succession.
Beta-2 Approaching the target closely, within 90,000 kilometers, then veering to starboard of the target and diving beneath it to emerge on its port ventral side, firing as it goes.
Beta-3 Making a broad arc turn around one or more ships, attacking them as it goes.
Beta-4 Climbing steeply, veering to port or starboard, then quickly diving back down, firing at one or more targets as it goes.
Delta-series Manoeuvres Delta-1 Swooping up from underneath a target to attack its vulnerable ventral side.
Delta-2 Swooping over the target from starboard to port, then back from port to starboard (diving underneath the target on the second pass if necessary), firing as it goes.
Delta-3 Diving straight down at, or climbing straight up at, the target, firing forward weapons.
Delta-4 An all-out, straightforward frontal attack.
Delta-5 A long, relatively shallow dive to one side of the target, using the target for cover from other ships' attacks.
Kappa-series Manoeuvres Kappa 0-1-0 Arcing down and around its target to port, firing as it goes.
Kappa 0-2-0 Flying on a carefully-calculated arc through a battlefield, firing at multiple targets.
Omega-series Manoeuvres Omega-1 As the ship approaches the target head-on, jinking to one side and diving steeply from one end of it to another.
Omega-2 Rolling from one side to the other, giving its weapons maximum exposure to engage multiple targets.
Omega-3 Veering back and forth across the battlefield, attacking vulnerable targets.
Sierra-series Manoeuvres Sierra-1 Swooping in from an aft dorsal angle to attack the target from behind.
Sierra-2 Seeming as if it will pass a particular target, then turning to face it head-on and attacking.
Sierra-3 Flying through the heart of a battle, jinking back and forth to avoid enemy attacks as it attacks choice targets.
Sierra-4 Coming up from beneath the target(s) and looping up over it/them.
Defensive / Evasive Manoeuvres Alpha-series Manoeuvres Alpha-1 Jinking to one side and diving.
Alpha-2 Climbing steeply out of harm's way.
Beta-series Manoeuvres Beta-1 Climbing slightly, then diving down.
Beta 1-4-0 A quick complex manoeuvre involving several rapid turns.
Beta-2 Climbing slightly, then jinking hard to port or starboard.
Beta-3 Climbing slightly, then jinking slightly to port or starboard and lunging forward.
Beta-4 Climbing steeply, then jinking to port or starboard and climbing slightly.
Beta 9-3 A short, rapid dive followed by a quick series of jinks and turns designed to throw off the aim of any opponent.
Delta-series Manoeuvres Delta-1 Jinking slightly from one side to the other while flying along a relatively straight vector.
Delta-2 Performing a barrel roll to go from being in front of its pursuer to above and behind it.
Delta-3 Jinking hard to port or starboard and then dropping back.
Delta-4 Jinking hard to port or starboard and then sliding downward in a shallow dive.
Delta-5 Jinking hard to port or starboard and then climbing in a shallow, curving arc.
Gamma-series Manoeuvres Gamma-1 Veering to port or starboard in a broad arc, then suddenly jinking in the opposite direction.
Gamma-2 Jinking downward in a slight dive to port or starboard, then climbing steeply.
Gamma-3 Jinking upward in a slight climb to port or starboard, then diving steeply.
Gamma-4 Turning up its side, then falling away in a steep drop to port or starboard.
Gamma-5 Diving steeply, turning on its side towards the bottom of the dive and then climbing steeply and leveling out at the end of the climb.
Lambda-series Manoeuvres Lambda-1 A full starboard roll.
Lambda-2 Making a half-roll and then dropping down.
Omega-series Manoeuvres Omega-1 Engaging in a complex series of rapid turns to make it difficult to track or follow.
Omega-2 Jinking to the right, upward, and to the right again.
Omega-3 Diving or climbing to port or starboard, executing a long S-turn as it does so.
Omega-4 Climbing in an arc, darting quickly forward before reaching the expected top of the arc.
Omega-5 Peeling off to port or starboard, then executing a turn to bring the ship underneath an enemy vessel.
Omega-6 Arching upward to port, then peeling down swiftly to the side from the apex of the turn.
Theta-series Manoeuvres Theta-1 Jinking to the side and diving slightly, then back to the other side and diving steeply, followed by a climb of about one ship length.
Theta-2 Arking to port around its opponent, then peeling downward and to starboard.
Theta-3 Peeling off to the side, climbing as it does so, then diving straight down.
Theta-4 Jinking to starboard, then to port and diving slightly, followed by another jink back to starboard in a steep dive.
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